{
 "_readme": "Official card rulings pulled from Ravensburger's Set Release Notes. Regenerate with build_rules.py. Keyed by exact card name.",
 "sets": {
  "Attack of the Vine!": {
   "file": "Attack-of-the-Vine-Set-Release-Notes_EN.pdf",
   "cards": 22,
   "rulings": 26
  },
  "Fabled": {
   "file": "Fabled_SetReleaseNotes_EN.pdf",
   "cards": 20,
   "rulings": 22
  },
  "Whispers in the Well": {
   "file": "Whispers-in-the-Well_ReleaseNotes_English.pdf",
   "cards": 6,
   "rulings": 8
  },
  "Wilds Unknown": {
   "file": "Wilds-Unknown_SetReleaseNotes_EN.pdf",
   "cards": 24,
   "rulings": 31
  },
  "Winterspell": {
   "file": "Winterspell_SetReleaseNotes_EN.pdf",
   "cards": 6,
   "rulings": 6
  }
 },
 "cards": {
  "Woody - Helping a Friend": [
   {
    "q": "If I play Woody – Helping a Friend while I have another Toy character in play, can I choose the order of resolving the effects?",
    "a": "No, the effects are resolved in the order written on the card. If you have a Toy character in play when you play Woody, “choose one of the following” is replaced with “choose both.” When that happens, you’ll first return the character card with cost 2 or less from your discard to your hand, then you may play a character with cost 2 or less for free. The effects will always resolve in that order if both are chosen.",
    "set": "Attack of the Vine!"
   }
  ],
  "Celia Mae - Friendly Receptionist": [
   {
    "q": "If I play Celia Mae – Friendly Receptionist and I don’t have any ready ink to use her Please Hold ability, do I still have a character that can’t quest or challenge?",
    "a": "No. If you can’t pay the ability’s ink cost or choose not to pay it, it’s the same as if you choose “no” for the “may” part of the effect. This means that no part of that effect happens, so there’s no character chosen.",
    "set": "Attack of the Vine!"
   }
  ],
  "Woody - Town Sheriff": [
   {
    "q": "Can the opposing character chosen with Woody’s Move Along ability still sing songs?",
    "a": "Yes, the chosen character can still sing songs or pay any ! costs. The ability simply means that the player must quest with the character before they can end their turn if the character is ready and able to quest.",
    "set": "Attack of the Vine!"
   }
  ],
  "Pocahontas & Meeko - Adventurous Friends": [
   {
    "q": "Do I return a character before or after I gain the lore from questing with Pocahontas & Meeko – Adventurous Friends?",
    "a": "After. All triggers related to the condition of a character questing resolve after the lore is gained from the quest.",
    "set": "Attack of the Vine!"
   }
  ],
  "Sulley & Boo - Scare Buddies": [
   {
    "q": "If Sulley & Boo – Scare Buddies is banished with cards both faceup and facedown under it, can I play characters that were facedown?",
    "a": "Yes. When Sulley & Boo is banished, all cards under them go to the discard and become faceup. When the effect resolves, it checks if any of those cards are character cards, and since they’re all faceup in your discard now, the effect can play them.",
    "set": "Attack of the Vine!"
   },
   {
    "q": "If I use Combo Shift to play Sulley & Boo on top of a dry Sulley and a drying Boo, what happens? What if the Sulley they’re shifting onto is ready but the Boo is exerted?",
    "a": "If you shift on top of a dry character and a drying character, the shifted character will be drying. If you shift them on top of a ready character and an exerted character, they’ll be exerted. Winnie the Pooh – Hunny Archmage Winnie the Pooh – Hunny Archmage",
    "set": "Attack of the Vine!"
   }
  ],
  "Winnie the Pooh - Hunny Archmage": [
   {
    "q": "If I have two Winnie the Pooh – Hunny Archmage characters in play, do they count for each other?",
    "a": "Yes. “Other Hunny characters” means a Hunny character that isn’t itself, regardless of the name of the character. One Winnie the Pooh sees the second Winnie the Pooh as an “other” Hunny character.",
    "set": "Attack of the Vine!"
   }
  ],
  "Merida - Wisp Conjurer": [
   {
    "q": "Do I exert Merida – Wisp Conjurer after she enters play to draw the card?",
    "a": "No. Like with a character with Bodyguard, you choose if you want Merida to enter play already exerted. If you do, you’ll draw a card. The choice is made as you put Merida into play.",
    "set": "Attack of the Vine!"
   }
  ],
  "HeiHei - Created by the Vine": [
   {
    "q": "If I quest with Heihei – Created by the Vine, does his Botanical Remedy ability trigger?",
    "a": "Yes, Heihei recognizes his Floodborn classification and will trigger this ability when he quests. (We don’t know, however, where he’ll end up.)",
    "set": "Attack of the Vine!"
   }
  ],
  "Morph - Little Imitator": [
   {
    "q": "What does the reminder text on Morph – Little Imitator actually mean?",
    "a": "If a character has a Shift ability, regardless of what Shift variant it is, Morph is a legal choice for them to shift on top of. For example, if you want to shift a character with Puppy Shift onto a character, you can choose Morph even though Morph doesn’t have the Puppy classification.",
    "set": "Attack of the Vine!"
   },
   {
    "q": "Can I shift a character with Duo Shift onto only one Morph?",
    "a": "No. Morph can only count as one of the characters for Duo Shift, which has a two-character requirement to use it. While you can shift onto Morph and another character with Duo Shift, Morph himself still only counts as one character.",
    "set": "Attack of the Vine!"
   },
   {
    "q": "Can I shift Posey – Vampire Potato onto Morph – Little Imitator?",
    "a": "Yes. Posey’s Potato Shift ability says she shifts onto an item called Potato, but Morph’s ability allows him to be a legal choice to shift onto, even though his name isn’t the same and he isn’t an item.",
    "set": "Attack of the Vine!"
   }
  ],
  "Christopher Robin - Hunny Sage": [
   {
    "q": "If I have two or more Christopher Robin – Hunny Sage cards, can I include them in any deck?",
    "a": "No. For Christopher Robin to be included in a deck, it has to match his ink types. Christopher Robin is Amethyst and Sapphire, so he can’t be put into a deck that has any other ink types. Winnie the Pooh & Piglet – Hunny Mages Winnie the Pooh & Piglet – Hunny Mages Amethyst",
    "set": "Attack of the Vine!"
   }
  ],
  "Winnie the Pooh & Piglet - Hunny Mages": [
   {
    "q": "If I quest with Winnie the Pooh & Piglet – Hunny Mages and I have another Amethyst character in play, how much lore do I gain?",
    "a": "You gain 2 lore. The ink types of Winnie the Pooh & Piglet are Amethyst and Sapphire. Even though there are a total of 3 ink type symbols across all cards you have in play, the ability only counts how many unique ink types exist among your cards in play. Since you only have Amethyst and Sapphire ink types in play, Winnie the Pook & Piglet have 2 \" and you gain 2 lore. With a Few Good Friends With a Few Good Friends",
    "set": "Attack of the Vine!"
   }
  ],
  "With a Few Good Friends": [
   {
    "q": "How do I determine the ink type of the characters I have in play?",
    "a": "There are symbols on the left side of the card below the name and version, on the same line where the classifications are listed. These symbols represent the six different ink types in Disney Lorcana. A card can have one or two symbols, and the card is the ink type of each ink type symbol listed on it. For example, With a Few Good Friends has the Amethyst ink type symbol, so it has the Amethyst ink type. One and Only One and Only",
    "set": "Attack of the Vine!"
   }
  ],
  "One and Only": [
   {
    "q": "If my opponent has Winnie the Pooh – Hunny Wizard and Winnie the Pooh – Hunny Archmage in play and I choose one of them for One and Only, will the other be banished?",
    "a": "Yes. When the effect compares names, it only compares the larger name on the card, not the version. Both cards are named “Winnie the Pooh,” so when one of them is chosen, all other Winnie the Pooh characters are banished, regardless of their versions. Narrow Escape Narrow Escape",
    "set": "Attack of the Vine!"
   }
  ],
  "Narrow Escape": [
   {
    "q": "Does the effect mean that if I want to return 2 characters, items, or locations, those cards need to have a cost of 1 for a total of 2?",
    "a": "No. You can choose up to 2 cards that each have a cost of 2 or less. You can choose one cost 1 and one cost 2 card, two cost 1 cards, or one cost 2 card. You have a lot of options!",
    "set": "Attack of the Vine!"
   }
  ],
  "Roo - Hunny Rogue": [
   {
    "q": "If I have two Roo - Hunny Rogue characters in play, do they count for each other’s abilities?",
    "a": "Yes. “Another Hunny character” means a Hunny character that isn’t itself, regardless of the name of the character. Each Roo sees the other Roo as “another” Hunny character.",
    "set": "Attack of the Vine!"
   }
  ],
  "Mickey Mouse & Minnie Mouse - Adventuring Duo": [
   {
    "q": "If I have a Mickey Mouse & Minnie Mouse – Adventuring Duo in play, can I shift another Mickey Mouse & Minnie Mouse on top of them?",
    "a": "No. While that dual-named character matches the names for the Duo Shift ability, Mickey Mouse & Minnie Mouse is still only 1 character. With Duo Shift you must shift on top of two characters stacked.",
    "set": "Attack of the Vine!"
   },
   {
    "q": "If I use Duo Shift to play Mickey Mouse & Minnie Mouse – Adventuring Duo on top of a dry Mickey Mouse and a drying Minnie Mouse, what happens? What if the Mickey Mouse they’re shifting onto is ready but the Minnie Mouse is exerted?",
    "a": "If you shift on top of a dry character and a drying character, the shifted character will be drying. If you shift them on top of a ready character and an exerted character, they’ll be exerted. Piercing Attack / Omnidroid – Ultimate Iteration Piercing Attack",
    "set": "Attack of the Vine!"
   }
  ],
  "Omnidroid - Ultimate Iteration": [
   {
    "q": "If I play Piercing Attack and choose Omnidroid – Ultimate Iteration, which has Resist +2, what happens?",
    "a": "First, start with the base damage of the action, which is 2 damage. Then, apply modifiers to that damage. Resist +2 would normally apply here and reduce the damage to 0. However, Piercing Attack says its damage can’t be reduced by Resist, so Omnidroid’s Resist +2 doesn’t apply. The final total damage dealt by Piercing Attack is 2, and 2 damage counters are then placed on Omnidroid.",
    "set": "Attack of the Vine!"
   }
  ],
  "Piglet - Hunny Mage Apprentice": [
   {
    "q": "If I declare Boo – Energetic Child as challenging Piglet – Hunny Mage Apprentice with 2 #, how is it possible that no damage is dealt in the challenge?",
    "a": "There are two parts to the challenge turn action: challenge declaration and challenge damage. In the declaration step, the player chooses one of their characters to challenge another character or a location. When that process is complete, Boo’s Kid-Tastrophe! ability triggers. That’s when it’s added to the bag and resolves, banishing Piglet before any damage is dealt to him.",
    "set": "Attack of the Vine!"
   }
  ],
  "Ming Lee - Giant Red Panda": [
   {
    "q": "If I challenge with Ming Lee – Giant Red Panda and resolve her Path of Destruction ability, when I ready her during the challenge, does it remove her from the challenge?",
    "a": "No. Once a character is declared as a challenger or being challenged, they can only be removed from the challenge if they leave play before the process of the challenge is complete. Prophetic Vision Prophetic Vision",
    "set": "Attack of the Vine!"
   }
  ],
  "Prophetic Vision": [
   {
    "q": "If I play an action as part of resolving Prophetic Vision, will my opponent lose 1 lore while I gain 1 lore?",
    "a": "No. The lore gain and loss only occur if you don’t choose to play a revealed action card. If the revealed card isn’t an action card or you reveal an action card and choose not to play it, that’s when the lore gain and loss occur. Look What You’ve Done Look What You've Done",
    "set": "Attack of the Vine!"
   }
  ],
  "Look What You've Done": [
   {
    "q": "If I play Look What You’ve Done and put it into my discard after dealing damage, can I pay its cost again to play it from my discard?",
    "a": "No. The second effect of Look What You’ve Done occurs separately from the deal damage effect. For example, if something instructs you to discard a card on your turn, you could discard it and then the option to play it from your discard would trigger.",
    "set": "Attack of the Vine!"
   }
  ],
  "Dash Parr & Violet Parr - Super Siblings": [
   {
    "q": "If I use Combo Shift to play Dash Parr & Violet Parr – Super Siblings on top of a dry Dash Parr and a drying Violet Parr, what happens? What if the Dash Parr they’re shifting onto is ready but the Violet Parr is exerted?",
    "a": "If you shift on top of a dry character and a drying character, the shifted character will be drying. If you shift them on top of a ready character and an exerted character, they’ll be exerted. Have further questions about any cards? Join the community at discord.gg/disneylorcana and ask away! We’re a friendly bunch.",
    "set": "Attack of the Vine!"
   }
  ],
  "Lantern": [
   {
    "q": "Say I have Stitch – Rock Star in play and a cost 3 character in my hand. If I use Lantern so I can pay 1 {I} less to play that character, can I then exert the character to draw a card?",
    "a": "No. It’s not the character’s cost that’s reduced by Lantern but rather the amount of ink you need to pay in order to play it. The character’s cost would still be 3, so they wouldn’t qualify for the “cost 2 or less” part of the Adoring Fans ability.",
    "set": "Fabled"
   }
  ],
  "Pongo - Determined Father": [
   {
    "q": "If I have 3 copies of Pongo – Determined Father in play, how many times can I use his Twilight Bark ability per turn?",
    "a": "3 times. You can use it once for each copy of Pongo – Determined Father you have in play. Note that if you return Pongo to your hand and then play him again, you can use his Twilight Bark ability again because the card resets when it leaves play.",
    "set": "Fabled"
   }
  ],
  "The Queen - Wicked and Vain": [
   {
    "q": "If I have The Queen – Wicked and Vain in play and an effect makes me exert her, do I get to draw a card with her I Summon Thee ability?",
    "a": "No. When an ability has a cost, the card’s player must pay that cost to use the ability. If another effect exerts The Queen, you haven’t paid the cost for I Summon Thee, so you don’t get to draw the card. Additionally, you won’t be able to use I Summon Thee until The Queen is readied.",
    "set": "Fabled"
   }
  ],
  "Ursula - Sea Witch": [
   {
    "q": "When I use Ursula – Sea Witch’s ability You’re Too Late, can I choose a ready character?",
    "a": "Yes. Note, however, that You’re Too Late doesn’t exert the character you’ve chosen. It only prevents them from being readied if they’re exerted.",
    "set": "Fabled"
   }
  ],
  "Flynn Rider - Charming Rogue": [
   {
    "q": "I have 2 cards in my hand plus a Jafar – Keeper of Secrets in play, and my Jafar challenges Flynn Rider – Charming Rogue. When does Flynn Rider’s ability Here Comes the Smolder happen? How much damage will he take from the challenge, considering Jafar’s Hidden Wonders ability?",
    "a": "Here Comes the Smolder happens as soon as Flynn Rider is chosen to be challenged. This means the challenging player must discard a card before any damage from the challenge is dealt to either character. In this case, you’ll have to discard 1 of your 2 cards, so you’ll have 1 card left. Hidden Wonders increases Jafar’s Strength by an amount equal to the number of cards in your hand, so he’ll have +1 Strength when he deals damage to Flynn Rider in the challenge.",
    "set": "Fabled"
   }
  ],
  "Fan the Flames": [
   {
    "q": "If I use Elsa – Spirit of Winter’s ability Deep Freeze to exert 2 characters, can they be readied with Fan the Flames on their next turn?",
    "a": "Yes. Deep Freeze only keeps characters from readying during the Ready step of their next turn. It doesn’t keep them from being readied by Fan the Flames and similar abilities.",
    "set": "Fabled"
   }
  ],
  "Mickey Mouse - Trumpeter": [
   {
    "q": "If I use Mickey Mouse – Trumpeter’s Sound the Call ability, can I play a character using their Shift ability for free?",
    "a": "It depends. “For free” applies only to the ink cost of playing a card, not to any other costs of playing it. If the Shift cost of the character you want to play is just ink, you can play them using their Shift ability for free. However, if their Shift cost includes other costs, those would still need to be paid.",
    "set": "Fabled"
   }
  ],
  "Donald Duck - Perfect Gentleman": [
   {
    "q": "If I choose not to draw a card for Donald Duck – Perfect Gentleman’s Allow Me ability, can my opponent still draw a card?",
    "a": "Yes. Each player decides individually whether they want to draw a card at the start of your turn.",
    "set": "Fabled"
   }
  ],
  "Grand Pabbie - Oldest and Wisest": [
   {
    "q": "If I have 3 damaged characters in play, including Grand Pabbie – Oldest and Wisest, and I play a card that removes damage from all my characters, how much lore do I gain from his Ancient Insight ability?",
    "a": "6 lore. Ancient Insight triggers for each character that has damage removed, even if those characters have damage removed simultaneously.",
    "set": "Fabled"
   }
  ],
  "Pluto - Determined Defender": [
   {
    "q": "Can I choose not to remove any damage from Pluto – Determined Defender at the start of my turn?",
    "a": "Yes. The Guard Dog ability lets you remove up to 3 damage from Pluto, so you can choose any amount from 0 to 3.",
    "set": "Fabled"
   },
   {
    "q": "If I play Pluto – Determined Defender using his Shift ability, can I also use his Bodyguard ability to have him enter play exerted?",
    "a": "Yes, you can do both. Ursula’s Shell Necklace Ursula’s Shell Necklace",
    "set": "Fabled"
   },
   {
    "q": "If I have Ursula’s Shell Necklace in play and exert a cost 3 character to sing a cost 2 song, can I use the difference of 1 ink to use its Now, Sing! ability to draw a card?",
    "a": "No. Ink costs, including the cost to use an ability like Now, Sing!, must be paid with ink from your inkwell. Using a character with a higher cost than necessary to sing a song doesn’t generate ink. Queen of Hearts – Sensing Weakness / Jafar – Keeper of Secrets Queen of Hearts – Sensing Weakness",
    "set": "Fabled"
   }
  ],
  "Jafar - Keeper of Secrets": [
   {
    "q": "I have a Queen of Hearts – Sensing Weakness and a Jafar – Keeper of Secrets in play and 1 card in my hand. If I challenge my opponent’s Flounder – V oice of Reason, how much damage does Flounder take?",
    "a": "2 damage. Let the Game Begin applies as soon as a challenge is declared, so you draw a card before the challenge itself has happened. With his Hidden Wonders ability, Jafar then gains 2 Strength for the total of 2 cards you now have in your hand. Dinner Bell Dinner Bell",
    "set": "Fabled"
   }
  ],
  "Dinner Bell": [
   {
    "q": "If I use Dinner Bell’s You Know What Happens ability, can I choose one of my characters that doesn’t have any damage?",
    "a": "Yes. If you did, you wouldn’t draw any cards because there’s no damage on the character you chose, but you’d still banish that character. It certainly is a bold choice, but hey, you do you! Last-Ditch Effort Last-Ditch Effort",
    "set": "Fabled"
   }
  ],
  "Last-Ditch Effort": [
   {
    "q": "The only character my opponent has in play has Ward. Can I still play Last-Ditch Effort and give my character Challenger +2 even though I can’t choose an opposing character?",
    "a": "Yes. When there aren’t any eligible opposing characters to choose for the first part of Last-Ditch Effort, that part of its effect simply finishes without exerting a character. However, the second part of its effect still happens, so you still choose a character of yours to get Challenger +2 until the end of the turn.",
    "set": "Fabled"
   }
  ],
  "Moana - Of Motunui": [
   {
    "q": "If I quest with Moana – Of Motunui and use her We Can Fix It ability, can I choose which Princess characters I ready? If I instead ready them with other effects later in the turn, can they quest that turn?",
    "a": "No, you can’t choose only some of your Princess characters for We Can Fix It. When you use the ability, you must ready all of your Princess characters. If you don’t use We Can Fix It, your other Princess characters can quest as normal and you can ready them with other abilities and effects later in the turn.",
    "set": "Fabled"
   }
  ],
  "Pluto - Friendly Pooch": [
   {
    "q": "Can I use Pluto – Friendly Pooch’s Good Dog ability to reduce the ink I need to pay for the Shift cost of a character?",
    "a": "Yes. The Good Dog ability reduces the amount of ink you have to pay for the character, which includes the ink needed for an alternate cost like Shift.",
    "set": "Fabled"
   }
  ],
  "Dragon Gem": [
   {
    "q": "Can I use a Dragon Gem to return Alice – Growing Girl from my discard to my hand?",
    "a": "No. Even though Alice’s ability Good Advice mentions Support, she herself doesn’t have Support, so she isn’t affected by abilities and effects that interact with it. If you have 2 or more copies of Alice in play, however, they give each other Support. Then abilities and items that interact with Support would apply to all of them.",
    "set": "Fabled"
   }
  ],
  "Ursula - Voice Stealer": [
   {
    "q": "If my opponent doesn’t have a ready character, can I still play a song with Ursula – V oice Stealer’s Sing for Me ability?",
    "a": "No. If there’s no opposing ready character, there’s no cost to reference for the second part of the effect. The effect resolves with no effect. I2I I2I",
    "set": "Fabled"
   }
  ],
  "I2I": [
   {
    "q": "If I sing I2I with only 1 character and then ready that character later in the turn, can I quest with them?",
    "a": "Yes. The restriction on questing applies only if 2 or more characters were used to sing I2I.",
    "set": "Fabled"
   }
  ],
  "Cruella De Vil - Style Icon": [
   {
    "q": "Does Cruella De Vil – Style Icon’s ability Out of Season trigger when an opponent’s character with cost 2 or less is banished?",
    "a": "Yes. Out of Season doesn’t specify that the banished character must be yours, so it applies whenever your opponents’ characters are banished, too.",
    "set": "Fabled"
   }
  ],
  "Powerline - Musical Superstar": [
   {
    "q": "During my turn, if I play Powerline – Musical Superstar after I played a song, does he still gain Rush?",
    "a": "Yes. Powerline’s ability Electric Move is a static ability, not one that triggers “When you play this character.” It doesn’t matter which card was played first, only that a song was played this turn.",
    "set": "Fabled"
   }
  ],
  "The Horned King - Wicked Ruler": [
   {
    "q": "If I choose not to return a card to my hand, do I still have to discard a card?",
    "a": "No. If you choose not to do the “may” part of an ability, nothing in the sentence after that happens, which includes the effect to choose and discard a card.",
    "set": "Whispers in the Well"
   }
  ],
  "Rapunzel - Ready for Adventure": [
   {
    "q": "How does Rapunzel’s Act of Kindness ability work?",
    "a": "Act of Kindness is a triggered ability that creates a static replacement effect whenever you choose one of your characters for Support. This static effect lasts until it’s used or until the start of your next turn, whichever comes first. A static replacement effect exists independently of the character it was chosen for, so if another effect causes the character to lose all abilities, the static replacement effect is unaffected.",
    "set": "Whispers in the Well"
   },
   {
    "q": "If multiple instances of the replacement effect generated by Act of Kindness can apply at the same time, do they stick around if they’re not applied the next time damage is dealt?",
    "a": "No, if an event would be affected by multiple instances of the same replacement effect, their player chooses which one to apply and the other effects cease to exist. For example, if there are two static replacement effects generated from Act of Kindness, they could both apply to the next damage event to that character. The character’s player chooses which one to apply and the other effect ceases to exist. The Black Cauldron The Black Cauldron",
    "set": "Whispers in the Well"
   }
  ],
  "The Black Cauldron": [
   {
    "q": "Does putting a card under The Black Cauldron count as playing that card?",
    "a": "No. A card that’s been put under The Black Cauldron isn’t considered to have been played or to be in play. Therefore, putting a card under The Black Cauldron with its The Cauldron Calls ability won’t cause any “whenever you play” abilities to trigger.",
    "set": "Whispers in the Well"
   },
   {
    "q": "Can I look at cards put under The Black Cauldron with its The Cauldron Calls ability?",
    "a": "Yes. Any player can look at faceup cards under any card at any time.",
    "set": "Whispers in the Well"
   }
  ],
  "Nana - Canine Caregiver": [
   {
    "q": "If I don’t have any cards in my hand when I play Nana – Canine Caregiver, can I still choose to return a character to their player’s hand?",
    "a": "No. You need to choose and discard a card when you play her in order to return a character to their player’s hand. Discarding a card is a cost you have to pay in order to get the effect. If you don’t discard a card, nothing in the rest of the sentence happens.",
    "set": "Whispers in the Well"
   }
  ],
  "Blessed Bagpipes": [
   {
    "q": "If my Beast – Aggressive Lord challenges a character with a card under them and my opponent has a Blessed Bagpipes in play, what happens if they’re at 19 lore?",
    "a": "When you declare Beast as a challenger, both his triggered ability and Blessed Bagpipes’ triggered ability go into the bag. The active player chooses and resolves their triggered abilities first, so you resolve Beast’s ability and gain 1 lore while your opponent loses 1 lore, bringing their lore total to 18. With no more triggered abilities in the bag for you to resolve, your opponent then resolves the Bagpipes’ ability and gains 1 lore, which brings them back up to 19. This all happens before damage is dealt.",
    "set": "Whispers in the Well"
   }
  ],
  "Hercules - Mighty Leader": [
   {
    "q": "Does Hercules’s ability Ever Vigilant apply when he’s challenging, too?",
    "a": "No. The difference between a challenging character and one that’s being challenged is whether they’re the active player’s character or the opponent’s character. The active player declares which of their characters is the challenger, and the opposing character they chose is the one being challenged. So Ever Vigilant doesn’t make Hercules immune from all challenge damage. He can’t be dealt damage when he’s challenging (or outside of a challenge), but he can be dealt damage if he’s being challenged. Have further questions about any cards? Join the community at discord.gg/disneylorcana and ask away! We’re a friendly bunch.",
    "set": "Whispers in the Well"
   }
  ],
  "Pedro Madrigal - Family Patriarch": [
   {
    "q": "When I play this character, if I have another copy of Pedro Madrigal in play, can I remove the damage from that copy?",
    "a": "No. The “him” in the Devoted Family ability refers to this character only, not another character in play with the same name.",
    "set": "Wilds Unknown"
   }
  ],
  "Dale - Bumbler": [
   {
    "q": "If I have Dale – Bumbler in my discard, who has 3 {W}, and I play Chip – Retrieval Expert, can I return Dale to my hand?",
    "a": "No. Chip’s Friendly Assist ability works only on characters named Dale that are in play. It doesn’t work on characters named Dale in any other zone. Isabela Madrigal – Such a Lovely V oice Isabela Madrigal – Such a Lovely Voice",
    "set": "Wilds Unknown"
   }
  ],
  "Isabela Madrigal - Such a Lovely Voice": [
   {
    "q": "If I moved damage from one of my characters this turn, would that cause Isabela’s New Motif ability to trigger?",
    "a": "Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another. disneylorcana.com",
    "set": "Wilds Unknown"
   }
  ],
  "Isabela Madrigal - Caring Cultivator": [
   {
    "q": "If I move damage from one of my characters this turn, does that cause Isabela’s Do No Wrong ability to trigger?",
    "a": "Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another.",
    "set": "Wilds Unknown"
   },
   {
    "q": "If I remove 2 damage from one of my characters, will I resolve Isabela’s Do No Wrong ability twice?",
    "a": "No. The ability triggers only once, no matter how much damage was removed. You’ll gain lore equal to the damage removed.",
    "set": "Wilds Unknown"
   }
  ],
  "Jessie - Lively Cowgirl": [
   {
    "q": "Does Jessie’s Yodel-ay-hee-hoo! ability trigger if I use a payment modifier to play a higher-cost card for 2 {I} or less?",
    "a": "Yes. That ability only cares about the total ink cost paid to play a card, which is determined after all payment modifiers are applied. As long as you paid no more than 2 {I} to play a card, the Yodel-ay-hee-hoo! ability triggers. For example, if you played a cost 3 card and modified the payment to pay 1 {I} less, you paid a total ink cost of 2 {I} and the ability triggers.",
    "set": "Wilds Unknown"
   }
  ],
  "Dale - Ready for His Shot": [
   {
    "q": "If I have Dale – Ready for His Shot in play, would an effect that modifies the {S} of a character affect how much damage a character deals in a challenge?",
    "a": "No. Dale’s Spike Suit ability replaces the characteristic that’s used to calculate the total amount of damage dealt in a challenge. Instead of using the {S} value, you’d use the {W} value, so anything that modifies the {S} of the character doesn’t affect the damage calculation. However, anything that modifies the {W} of a character does affect the damage calculation. disneylorcana.com Ranger Team-Up Ranger Team-Up",
    "set": "Wilds Unknown"
   }
  ],
  "Ranger Team-Up": [
   {
    "q": "How does Ranger Team-Up work? Normally, {S} modifiers are written as “+N {S},” such as “+1 {S}.”",
    "a": "You take the value of the chosen character’s {W} and make it the N value of the modifier. For example, if I chose a character with 2 {W}, that character would get +2 {S}.",
    "set": "Wilds Unknown"
   },
   {
    "q": "If an effect is modifying a character’s {W}, does Ranger Team-Up take the modified {W} or the printed {W}?",
    "a": "It uses the modified {W}. For example, if the chosen character has 2 {W} and an effect gives that character +1 {W}, then the chosen character would get +3 {S}. Metamorphosis Metamorphosis",
    "set": "Wilds Unknown"
   }
  ],
  "Metamorphosis": [
   {
    "q": "Does a character need to have the Shift keyword in order to be played by Metamorphosis?",
    "a": "Yes. This also means that you need to have a character in play that you can shift the character on top of. disneylorcana.com",
    "set": "Wilds Unknown"
   }
  ],
  "Pepa Madrigal - Calm Before the Storm": [
   {
    "q": "If I move damage from one of my characters this turn, would that cause Pepa’s Silver Lining ability to trigger?",
    "a": "Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another.",
    "set": "Wilds Unknown"
   }
  ],
  "Luisa Madrigal - Confident Climber": [
   {
    "q": "Can I use Luisa’s I Can Take It ability during the turn she’s played?",
    "a": "Yes. The ability doesn’t have {E} as a cost, so it can be used the same turn she’s played.",
    "set": "Wilds Unknown"
   },
   {
    "q": "If Lusia has 3 damage and I use her ability to move 1 damage to her, what happens?",
    "a": "If there’s an opposing character you can choose to move the damage to, you’ll move 4 damage from her to chosen opposing character and Luisa won’t be banished. This means that she’ll temporarily have damage equal to her {W}, but because the effect is still resolving, the damage will be removed by the time a game state check occurs. If there's not an opposing character to move damage to after moving 1 damage to herself, then she has 4 damage when the game state check occurs and will be banished as a result.",
    "set": "Wilds Unknown"
   }
  ],
  "Dash Parr - Lava Runner": [
   {
    "q": "Can Dash sing songs the turn he’s played?",
    "a": "No. He can’t {E} the turn he’s played for singing, costs, or other abilities. He can only {E} the turn he’s played to challenge because of Rush or to quest because of his ability Record Time. disneylorcana.com DunBroch Family Tapestry DunBroch Family Tapestry",
    "set": "Wilds Unknown"
   }
  ],
  "DunBroch Family Tapestry": [
   {
    "q": "If a player doesn’t have any character cards in their discard, do they still shuffle their deck?",
    "a": "No. Since there are no cards for that player to shuffle into the deck, the shuffle doesn’t happen for them.",
    "set": "Wilds Unknown"
   }
  ],
  "RC - Remote-Controlled Car": [
   {
    "q": "With RC’s Low Batteries ability, when is the cost paid to quest or challenge?",
    "a": "It’s paid during the process of questing or challenging, specifically at the part where the quest or challenge is checked for any limiters or requirements, like Evasive or Bodyguard. disneylorcana.com",
    "set": "Wilds Unknown"
   },
   {
    "q": "If RC gains the Reckless ability, am I forced to pay 1 {I} to quest or challenge with him?",
    "a": "No. RC’s ability says he can’t challenge or quest unless 1 {I} is paid, and Reckless only requires that RC be declared a challenger if he’s able to challenge. Since RC can’t challenge normally due to his static ability, he can’t challenge unless you choose to pay the cost. If you do pay 1 {I}, then RC can challenge only because of Reckless.",
    "set": "Wilds Unknown"
   }
  ],
  "Stitch - Carefree Snowboarder": [
   {
    "q": "Can I return Stitch – Carefree Snowboarder with Alien’s He Has Been Chosen ability?",
    "a": "No. The ability applies only to cards named Alien, not cards that just have the Alien classification. disneylorcana.com",
    "set": "Wilds Unknown"
   }
  ],
  "Buzz Lightyear - On the Way": [
   {
    "q": "What does “non-character” mean in Buzz’s Secret Mission ability?",
    "a": "It means any card that isn’t a character card type, so the effect will trigger only if you pay 2 {I} or less to play an action, item, or location.",
    "set": "Wilds Unknown"
   },
   {
    "q": "Does Buzz’s World’s Greatest Toy ability trigger if I use a payment modifier to play a higher-cost card for 2 {I} or less?",
    "a": "Yes. That ability only cares about the total ink cost paid to play a card, which is determined after all payment modifiers are applied. As long as you paid no more than 2 {I} to play a card, the World’s Greatest Toy ability triggers. The same holds true for his Secret Mission ability. For example, if you played a cost 3 card and modified the payment to pay 1 {I} less, you paid a total ink cost of 2 {I} and the ability triggers. The Family Scattered The Family Scattered",
    "set": "Wilds Unknown"
   }
  ],
  "The Family Scattered": [
   {
    "q": "Can I choose an opponent with fewer than 3 characters in play for The Family Scattered’s effect?",
    "a": "Yes. In that case, the opponent will do as much as they can and resolve the effect in the order written. If the opponent has only 1 character in play, they’ll return that card to their hand. If the opponent has 2 characters in play, they’ll first return one to their hand and then put the other on the bottom of their deck. Buzz’s Arm Buzz’s Arm",
    "set": "Wilds Unknown"
   },
   {
    "q": "My opponent challenged and banished my Buzz Lightyear – Space Ranger on their turn. Can I now play Buzz’s Arm?",
    "a": "No. The Buzz’s Arm ability Missing Piece doesn’t affect when the item can be played, only that it can be played for free. You still need to adhere to the normal timing restriction of playing cards only on your turn.",
    "set": "Wilds Unknown"
   }
  ],
  "Buzz Lightyear - Space Ranger": [
   {
    "q": "Does Babyhead’s Tighten the Bolts ability trigger if I use a payment modifier to play a higher-cost card for 2 {I} or less?",
    "a": "Yes. That ability only cares about the total ink cost paid to play a card, which is determined after all payment modifiers are applied. As long as you paid no more than 2 {I} to play a card, the Tighten the Bolts ability triggers. For example, if you played a cost 3 card and modified the payment to pay 1 {I} less, you paid a total ink cost of 2 {I} and the ability triggers.",
    "set": "Wilds Unknown"
   }
  ],
  "Hercules - Young Rescuer": [
   {
    "q": "If I have only Hercules – Young Rescuer in my hand and play him, can I still resolve his Heroic Sacrifice ability?",
    "a": "Yes. Discarding your hand doesn’t require that you have any cards in your hand. disneylorcana.com",
    "set": "Wilds Unknown"
   }
  ],
  "The Leviathan - Guardian of Atlantis": [
   {
    "q": "When I’m adding opposing characters’ {S} values together to get the total {S}, do I take into account any effects that modify {S}?",
    "a": "Yes. You’ll use the current {S} values of the characters. For example, if your opponent has a 2 {S} character that gets +1 {S} from an effect, that character’s current {S} value would be 3. It’s important to note that if a character’s current {S} would be less than 0, it’s considered to be 0 for this calculation.",
    "set": "Wilds Unknown"
   }
  ],
  "Mr. Incredible - Super Strong": [
   {
    "q": "Would I draw a card due to Mr. Incredible’s Let’s Do This! ability if he’s the one challenging another character?",
    "a": "Yes, the ability still triggers. He has the Super classification, and the ability doesn’t restrict the condition to “other” Super characters.",
    "set": "Wilds Unknown"
   }
  ],
  "Bruno Madrigal - Oasis Oracle": [
   {
    "q": "If I move damage from one of my characters this turn, would that cause Bruno’s Find That Vision ability to trigger?",
    "a": "Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another. disneylorcana.com Julieta’s Arepas Julieta's Arepas",
    "set": "Wilds Unknown"
   }
  ],
  "Julieta's Arepas": [
   {
    "q": "If I move damage from one of my characters, can I activate the ability That Did the Trick to gain 1 lore?",
    "a": "Yes. Moving damage counts as removing damage. You first remove the damage from one card in order to put it on another. Shepherd’s Journal Shepherd’s Journal",
    "set": "Wilds Unknown"
   },
   {
    "q": "When I play Shepherd’s Journal, if I choose not to look at the top card of my deck, do I still have to put it on either the top of my deck or into my discard?",
    "a": "No. The word “may” allows you to choose whether that part of the effect happens. If you choose not to do what’s described, that part doesn’t happen. Since there’s no card to reference for the “it” in the second part of the effect, there’s nothing to move.",
    "set": "Wilds Unknown"
   }
  ],
  "Syndrome - Out for Revenge": [
   {
    "q": "Does a Robot character need to have the Shift ability in order to be shifted into play with Syndrome’s Got Me Monologuing! ability?",
    "a": "Yes. This also means that you need to have a character in play that you can shift the Robot character on top of.",
    "set": "Wilds Unknown"
   }
  ],
  "Three Arrows": [
   {
    "q": "If I play Can’t Hold It Back Anymore and move damage to chosen opposing character, will Merida’s Steady Aim ability deal another 2 damage?",
    "a": "No. Moving damage isn’t the same as dealing damage. An action has to “deal” damage for Steady Aim to trigger. Have further questions about any cards? Join the community at discord.gg/disneylorcana and ask away! We’re a friendly bunch.",
    "set": "Wilds Unknown"
   }
  ],
  "Elisa Maza - Transformed Gargoyle": [
   {
    "q": "What does “printed value” mean?",
    "a": "The printed value of a card’s characteristic is what’s physically printed on the card, regardless of any adjustments that may apply. For example, if Elisa Maza is given +1 {S} from an effect, her {S} value becomes 5, but the card’s printed value is still 4. disneylorcana.com Anna – Soothing Sister / Flynn Rider – His Own Biggest Fan Anna – Soothing Sister",
    "set": "Winterspell"
   }
  ],
  "Flynn Rider - His Own Biggest Fan": [
   {
    "q": "If I quest with Anna – Soothing Sister and choose Flynn Rider – His Own Biggest Fan from my discard for Anna’s Warm Heart ability, how much lore do I gain?",
    "a": "You gain 1 lore from questing with Anna and 4 lore from Flynn, for a total of 5 lore! Flynn’s One Last, Big Score ability doesn’t apply when he’s not in play, so his {L} isn’t reduced. disneylorcana.com",
    "set": "Winterspell"
   }
  ],
  "Grandmother Willow - Ancient Advisor": [
   {
    "q": "Can I choose when to use Grandmother Willow’s Smooth the Way ability?",
    "a": "No, because there’s no “may” in the ability. If you play Grandmother Willow, the discount applies to the very next character you play that turn. On later turns when you have Grandmother Willow already in play, you pay 1 {I} less for the first character you play each turn.",
    "set": "Winterspell"
   }
  ],
  "Lilo - Bundled Up": [
   {
    "q": "Does Lilo’s ability prevent all damage to her during her opponents’ turns?",
    "a": "No. It applies only the first time that she would take damage during each opponent’s turn. It doesn’t apply to damage she would take after that.",
    "set": "Winterspell"
   }
  ],
  "Mickey Mouse - Bob Cratchit": [
   {
    "q": "If Mickey Mouse is banished in a challenge, are the cards that were under him moved to another character or location faceup or facedown?",
    "a": "Faceup. The triggered effect resolves after Mickey Mouse and all cards that were under him are put into the discard, where the facedown cards turn faceup. When the ability resolves, those cards are moved from the discard to the chosen character or location, but they remain faceup. disneylorcana.com Colors of the Wind Colors of the Wind",
    "set": "Winterspell"
   }
  ],
  "Colors of the Wind": [
   {
    "q": "How can I tell what the ink type of a card is?",
    "a": "Each ink type has an ink type symbol, which appears on the cards on the left end of the classification line. For example, the ink type of Colors of the Wind is Amethyst. A card with multiple ink type symbols on this line counts as each of those ink types. When everyone reveals the top card of their deck, count the number of unique ink type symbols, not the total number. If you and your opponent both reveal Amethyst cards, you’ll draw only 1 card. However, if you reveal one Amethyst card and one card that’s both Amethyst and Steel, you’ll draw 2 cards—1 for Amethyst and 1 for Steel. Have further questions about any cards? Join the community at discord.gg/disneylorcana and ask away! We’re a friendly bunch.",
    "set": "Winterspell"
   }
  ]
 }
}